Design courses

Browse public Design courses with structured lessons, visuals, and practice on Wondering.

  • AI 原生設計師之路

    給幾乎沒有程式背景、想用 Claude Code、Cursor 和 Claude Design 設計並上線產品的設計師:四段簡短的工作流程,每段都以一個實作專案收尾。

  • The AI-Native Designer Path

    For designers with little or no coding background who want to design and ship with Claude Code, Cursor, and Claude Design: four short workflows, each ending in a hands-on project.

  • 用 AI 做設計:四個實作專案

    給設計師的四個 15 分鐘專案:突破 AI 的第一個答案、在既有產品中設計功能、為靜態畫面加上動態,以及打造一套設計系統和建在其上的登陸頁。

  • Design with AI: Four Hands-On Projects

    Four 15-minute projects for designers: brainstorm past AI's first answer, design a feature inside an existing product, add motion to a static screen, and ship a design system with a landing page.

  • 用 Claude Design 打造設計系統

    給希望 AI 依照你的決策、而不是它的預設來工作的設計師:了解設計系統如何層層傳遞、如何撰寫 brief 並檢查成果、如何精準迭代,最後用 Claude Design 打造一套設計系統。

  • Build a Design System with Claude Design

    For designers who want AI to work from their decisions instead of its defaults: learn how design systems cascade, how to brief and review one, and how to iterate precisely, then build one with Claude Design.

  • 用 AI 為介面加上動態

    給沒有動態設計或程式背景的設計師:了解 UI 動態在傳達什麼、描述動態的四個關鍵字,以及如何用動態規格指揮 AI 工具,最後讓一個靜態音樂播放器動起來。

  • Add Motion to Your UI with AI

    For designers with no motion or coding background: learn what UI motion communicates, the four words that describe it, and how to direct an AI tool with a motion spec, then bring a static music player to life.

  • 用 AI 設計新功能

    給要在既有產品中推出新功能的設計師:用真實脈絡為 AI 代理撰寫 brief、守住設計系統、在流程上發散,並依目標評估方案,最後實際設計一段 onboarding 流程。

  • Design a New Feature with AI

    For designers shipping features into products that already exist: brief an AI agent with real context, stay inside the design system, diverge on flow, and critique against goals, then design a real onboarding flow.

  • 用 AI 發想,超越平庸答案

    給不想只拿到 AI 第一個通用答案的設計師:了解一次生成為什麼總會趨同、如何逼出真正的發散,再帶著理由收斂,最後實際發想一款習慣追蹤 App。

  • Brainstorm Past the Obvious with AI

    For designers who want more from AI than its first, generic answer: learn why one-shot output converges, how to force real divergence, and how to converge with reasons, then do it on a habit tracker.

  • 日常设计心理学入门

    从示能到反馈,掌握核心设计心理学,帮你把代码逻辑转化为直观自然的优秀用户交互。 * **代码落地可供性**:构建符合直觉的前端交互逻辑 * **精准反馈机制**:编写状态清晰的高容错交互响应 * **提升功能可发现性**:优化代码架构突显核心操作入口 * **减少用户认知负荷**:从工程视角规避常见可用性陷阱

  • The Nature of Order

    Christopher Alexander argues that the built environment can possess measurable degrees of life or wholeness. He presents the properties of living structure and a step-by-step, adaptive process for creating places that feel coherent and humane. Learners gain a vocabulary and method for evaluating and making living form across scales.

  • The Humane Representation of Thought

    Bret Victor's landmark keynote argues that our current modes of knowledge work—staring at screens, typing on keyboards—represent a fundamental impoverishment of human cognitive capabilities. He presents a vision for a 'dynamic medium' that would engage our full range of abilities: tactile, spatial, kinesthetic, visual, and auditory. This talk maps a path toward technology that liberates rather than constrains human thought.

  • Media for Thinking the Unthinkable

    Bret Victor argues that throughout human history, new forms of media have enabled humanity to think thoughts that were previously impossible. The talk demonstrates through six live demos how computational media can make the invisible visible by engaging visual, interactive, and symbolic modes simultaneously. Victor's vision is to build tools that prepare future generations with powerful ways of thinking about systems we cannot yet imagine.

  • Inventing on Principle

    Bret Victor's seminal 2012 talk introduces a profound framework for creative and professional life: organizing work around a guiding principle you believe represents something fundamentally right or wrong. Victor demonstrates his own principle—that creators need immediate connection to their work—through remarkable live coding tools, while exploring how historical figures like Larry Tesler, Doug Engelbart, and Alan Kay changed the world by fighting for their principles through invention.

  • A Pattern Language: Towns, Buildings, Construction

    A Pattern Language presents 253 design patterns for creating livable towns, humane buildings, and well-made construction. It treats each pattern as a recurring problem with a proven, adaptable solution and shows how patterns connect across scales. Learners gain a practical framework for diagnosing design problems and composing solutions that fit local context.

  • The Octalysis Framework for Gamification & Behavioral Design

    A comprehensive framework for understanding human motivation through 8 core drives. Learn how to design engaging experiences by applying behavioral psychology and game mechanics to products, services, and experiences.

  • 設計的心理學

    Don Norman 指出使用者犯錯多半是設計問題,而非使用者問題。書中奠定可供性(affordances)、指示線索(signifiers)、回饋(feedback)與執行鴻溝等核心概念,強調好設計必須讓人看得懂、用得對。

  • The Design of Everyday Things

    Cognitive scientist Don Norman's provocative 1988 classic argues that when users make mistakes, it's never their fault and always the designer's fault, proposing that design serves as communication between object and user. The book introduces foundational concepts including affordances (what actions are possible), signifiers (clear indicators of how to interact), feedback (informing users of action outcomes), and the gulf of execution (gap between intentions and allowable actions). Norman's rules are simple: make things visible, exploit natural relationships coupling function and control, and make intelligent use of constraints—establishing discoverability and understanding as the most important characteristics of good design.

  • Hooked: How to Build Habit-Forming Products

    Nir Eyal presents the Hook Model—a four-step process (Trigger, Action, Variable Reward, Investment) used by Facebook, Twitter, and Pinterest to bring customers back repeatedly without costly advertising. The book explains how habits form in layers over time when triggers automatically bring about behaviors, with variable rewards driving more user activity than fixed rewards. While demonstrating how to increase customer lifetime value and competitive edge, Eyal addresses ethical concerns, advocating for products that enhance users' lives and align business success with user well-being.

  • 100 Things Every Designer Needs to Know About People

    Behavioral psychologist Susan Weinschenk distills 30 years of expertise into 100 practical insights about how the brain, cognition, and perception work, enabling designers to create more effective and intuitive work. The book combines real science with practical examples covering decision-making biases, the goal-gradient effect (motivation increases near task completion), and Dunbar's number limiting stable social relationships to about 150 people. It bridges foundational and latest psychology research to help designers create products for print, websites, applications that match how people actually think, work, and play.

  • The Timeless Way of Building

    Christopher Alexander presents a revolutionary theory of architecture and design based on understanding and configuring design patterns, introducing the "quality without a name" that makes buildings feel alive and human. The book describes a timeless building method thousands of years old, used to create great traditional buildings where people feel at home, emphasizing processes instilled from within and in tune with surroundings. Hugely influential in architecture and software design, it provides the philosophical foundation for A Pattern Language and can be grasped through capsule summaries interlaced throughout.