Zero to One Is a Subtraction Problem
Casey Winters argues that early-stage products are won less by building fast than by pruning fast, using a features-versus-design matrix and a hit, distraction, or compounder review to decide what a new consumer product should cut.
2 sections ยท 5 lessons
Course outline
Two Early Bets
- Zero to One Means Pruning Fast
- The Founder Surface Area Matrix
- What Each Quadrant Costs
Deciding What to Cut
- Hits, Distractions, and Compounders
- The Full Vision Test
- Reviewing Five Features at Week Ten