Design for How People Learn
Julie Dirksen translates research on goals, memory, attention, knowledge, skills, habits, motivation, environment, transfer, visuals, social learning, and evaluation into practical choices for learning designers.
6 sections ยท 34 lessons
Course outline
Diagnosis
- Diagnosing Performance Gaps
- When Not to Train
Learner Analysis
- Know Your Learners
- Multiple Learner Types
Goals & Content
- Performance Goals
- Essential Content
Memory & Cognition
- Memory Systems
- Working Memory
- Long-Term Memory
- Strategy Alignment
- Chunking
- Capturing Attention
- Sustaining Attention
- Meaningful Processing
- Context & Retrieval
Design Strategies
- Knowledge Design
- Knowledge Alternatives
- Practice Requirement
- Practice & Feedback
- Spaced Practice
- Effective Feedback
- Elephant & Rider
- Intrinsic Motivation
- Motivation Gaps
- Habit Formation
- Environment Design
- Context & Transfer
- Storytelling
- Social Learning
- Performance Support
- Visual Design
Assessment
- Recognition vs Recall
- Evaluation
- Iterative Design