Design for How People Learn

Julie Dirksen translates research on goals, memory, attention, knowledge, skills, habits, motivation, environment, transfer, visuals, social learning, and evaluation into practical choices for learning designers.

6 sections ยท 34 lessons

Course outline

Diagnosis

  1. Diagnosing Performance Gaps
  2. When Not to Train

Learner Analysis

  1. Know Your Learners
  2. Multiple Learner Types

Goals & Content

  1. Performance Goals
  2. Essential Content

Memory & Cognition

  1. Memory Systems
  2. Working Memory
  3. Long-Term Memory
  4. Strategy Alignment
  5. Chunking
  6. Capturing Attention
  7. Sustaining Attention
  8. Meaningful Processing
  9. Context & Retrieval

Design Strategies

  1. Knowledge Design
  2. Knowledge Alternatives
  3. Practice Requirement
  4. Practice & Feedback
  5. Spaced Practice
  6. Effective Feedback
  7. Elephant & Rider
  8. Intrinsic Motivation
  9. Motivation Gaps
  10. Habit Formation
  11. Environment Design
  12. Context & Transfer
  13. Storytelling
  14. Social Learning
  15. Performance Support
  16. Visual Design

Assessment

  1. Recognition vs Recall
  2. Evaluation
  3. Iterative Design

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